[main] replace_texture = * ignore_texture = waterclear256, shad_car, smokeII_3, CJ_W_GRAD, flake1, waterfall, NY_Tree_2025_Gar_1, NY_Tree_2025_Gar_2_edit, to_ny_lights_2b, flake2, snow1, snow2, snow3, obj_star, obj_star_2, particleskid, bullethitsmoke, nghousedecorA2, novgod1, arz_stolb_ny1, collisionsmoke, cloud1, cloudhigh, cloudmasked, *corona* masks = world textures = 0