// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013 DEFINE OBJECTS 1 DEFINE OBJECT SANNY BUILDER 3.2.2 DEFINE MISSIONS 0 DEFINE EXTERNAL_SCRIPTS 0 // Use -1 in order not to compile AAA script DEFINE UNKNOWN_EMPTY_SEGMENT 0 DEFINE UNKNOWN_THREADS_MEMORY 0 //-------------MAIN--------------- thread 'MAIN' fade 0 0 042C: set_total_missions_to 0 030D: set_max_progress 0 01F0: set_max_wanted_level_to 0 set_wb_check_to 0 00C0: set_current_time_hours_to 10 minutes_to 0 04E4: refresh_game_renderer_at 742.4999 13.3863 Camera.SetAtPos(748.4999, 13.3863, -1.5193) 01EB: set_traffic_density_multiplier_to 0.0 03DE: set_pedestrians_density_multiplier_to 0.0 0923: enable_air_traffic 0 $PLAYER_CHAR = Player.Create(0, 2112.615, -2010.73, 28.8) 07AF: $PLAYER_GROUP = player $PLAYER_CHAR group $PLAYER_ACTOR = Actor.EmulateFromPlayer($PLAYER_CHAR) Camera.SetBehindPlayer Actor.Angle($PLAYER_ACTOR) = 262.0 set_weather 1 Player.SetClothes($PLAYER_CHAR, "TSHIRTILOVELS", "TSHIRT", Torso) Player.SetClothes($PLAYER_CHAR, "JEANSDENIM", "JEANS", Legs) Player.SetClothes($PLAYER_CHAR, "SNEAKERBINCBLK", "SNEAKER", Shoes) Player.SetClothes($PLAYER_CHAR, "PLAYER_FACE", "HEAD", Head) Player.Build($PLAYER_CHAR) select_interior 0 Player.CanMove($PLAYER_CHAR) = True 01B7: release_weather 016C: restart_if_wasted_at 2709.669 2691.385 13.8328 angle 358.3093 town_number 0 016D: restart_if_busted_at 1096.792 2556.788 13.7598 angle 6.7693 town_number 0 wait 1 fade 1 1 wait 1 03E6: remove_text_box end_thread