=============Timer Object================= #1 14448, gen_five7lght, arz_lights, 1200, 0, 20, 6 #2 4032, sevas_dom6lght, arz_lights, 1200, 0, 20, 6 #3 4277, prosp_colis_neon, colis_neon, 1200, 8, 22, 5 #4 # 4300, parkov_bend_d, bender_main, 1200, 0, 6, 20 #5 4301, parkov_bend_n, bender_main, 1200, 0, 20, 6 #6 4363, sevas_2xdom1lght, arz_lights, 1200, 0, 20, 6 #7 4364, lghsp_dom198, arz_lights, 1200, 0, 20, 6 #8 4365, LGHsian_house, arz_lights, 1200, 0, 20, 6 #9 1657, htl_fan_rotate_nt, fanani, 30, 0, 20, 6 #10 1658, htl_fan_static_nt, fanani, 30, 0, 20, 6 #11 1659, htl_fan_static_dy, fanani, 30, 0, 6, 20 #12 1661, htl_fan_rotate_dy, fanani, 30, 0, 6, 20 #13 5557, bysaevo_kstrFIRE, bysaevo_kosterD, 300, 0, 22, 4 #14 2323, 8bit_night, 8bit_night, 300, 0, 21, 6 #15 2325, 8bitmainlogo_n, 8bit_night, 300, 2098244, 21, 6 #16 2326, 8bitneonnight, 8bit_night, 300, 2098244, 21, 6 #17 2327, 8bitday_light, 8bit_night, 300, 2130052, 6, 21 ==================animation_object============== anim #1 3120 ,BBALL_ingame ,bballX ,levelxre ,100 ,0 #2 3121 ,munch_donut ,munchyX ,levelxre ,100 ,0 #3 3122 ,k_poolq ,k_pool ,levelxre ,100 ,0 #4 3123 ,Katana_Anim ,adswrdX ,levelxre ,100 ,2097152 #5 3124 ,Sniper_Anim ,ksnipx ,levelxre ,100 ,0 #6 3125 ,Wd_Fence_Anim ,kfenceX ,levelxre ,100 ,0 #7 3126 ,TATTOO_KIT ,totoie ,levelxre ,100 ,0 #8 3127 ,BD_Fire1_o ,col_wall2X ,levelxre ,100 ,0 #9 3128 ,BBALL_Net ,bball_hpx ,levelxre ,100 ,0 #10 3129 ,Smlplane_door ,jt_doorbX ,levelxre ,100 ,0 #11 3130 ,MTSafe ,kbmiscfrn1 ,levelxre ,100 ,0 #12 3131 ,PARACHUTE ,paracx ,levelxre ,100 ,2097152 #13 3132 ,jet_door ,jt_doorX ,levelxre ,100 ,0 #14 3133 ,pedals ,pedalsx ,levelxre ,100 ,0 #15 10004,sofitanim, club_sofites, sofityanimation, 200, 2130052 #16 10037, CJ_BINCO_DOOR, cj_binc, props2, 100, 0 #17 10038, CJ_SUBURB_DOOR_2 , cj_urb, props2, 100, 0 #18 10116, 8bit_discobol, 8bit_roomdecor, 8bit_animation, 200, 2130052 #19 5237, gar_melnica, gar_melnica, garmelanim, 300, 0 #20 1718, air_vent1, roofSA, streets, 300, 0 #21 2173, Nymphalis_polycolor, Nymphalis_polycolor, animals_anim, 200, 0 end